Category
Hot Products
-
Zoombinis PC ₹517.89
-
Zooloretto PC ₹141.39
-
Zoo Tycoon: Ultimate Animal Collection PC ₹589.19
-
Zoo Park PC ₹151.59
-
Zone Of The Enders The 2nd Runner: M∀RS PC ₹456.89
Zen Studios has always had a bit of an issue with being typecast as ‘that pinball studio’. To be fair, the studio has done a tremendous job in designing the dozens of tables in its Pinball FX line, but that’s far from the only thing the team works on. The most notable of these ‘other’ projects is Castlestorm, a fusion strategy game which launched on last-gen consoles and mobile to relatively high praise.
Evidently, Zen still had plenty of ideas leftover that didn’t make it into the DLC for that original release, which led to it putting out Castlestorm II this year. The good news is that Castlestorm is better than ever; Zen has smartly built on the original gameplay systems to make an experience that feels in many ways like the logical next step. The bad news is that Castlestorm II still leaves a lot to be desired.
Castlestorm II picks up shortly after the previous game, but here, Sir Gavin has to deal with the effects of a ‘Great Calamity’ that has completely reshaped the landscape of the kingdom and also caused an unfortunate rise in undead hordes of terrifying creatures. His efforts to investigate and quell the source of the calamity inevitably then lead into a second campaign in which you play as a new vampire princess character named Luna. Much like the previous game, it’s clear that the narrative isn’t really the focus of Castlestorm II, as events play out in a sort of detached and rote series of events that don’t do a whole lot to inspire empathy in the plight of the characters. Even so, this doesn’t necessarily mean that the story is to be ignored, as there are plenty of solid comedic moments to keep matters interesting.
For example, an early quest sees Gavin taking his army down to a village that’s being ravaged by a horde of rabid purple spiders. Upon arriving, however, Gavin discovers that the spiders can talk and that the whole thing was a misunderstanding. Against the counsel of our peers, we opted to believe the spiders and let them go, and the thankful things decided to do us a favour by clearing out a mountain pass that was previously blocked to us. It’s moments like that which remind you that Castlestorm II isn’t all too concerned with taking itself too seriously, and that proves to be a strength of its storytelling that shows itself again and again.
Castlestorm II continues its predecessor’s unique blend of several different genres, making for a gameplay experience that proves itself to be wholly unique in the broader industry. The bulk of your experience is centred around battles that take place on 2.5 maps in which you and an enemy faction have strongholds on opposing sides. The goal is usually to either destroy the enemy’s base or steal their flag, and you achieve this by deploying members of your army one at a time to automatically march their way over. Along the way, your units will do their best to cut through whoever tries to stop them, and you can help out a little by supporting them with ballistae fire from a manually controlled launcher sitting at your base. If that’s not hands-on enough for you, you can also choose to ‘possess’ units to take direct control of them and fight it out yourself with relatively basic hack ‘n’ slash controls.
There’s a lot more strategy to it than it sounds, however, as everything you do is based around resource management. For example, a passively regenerating energy meter governs how you often you can send new units out, with more powerful units generally costing more and having fewer reserve members to throw into the meat grinder. So, you always need a stream of units going out, but who you send and when is a decision you have to make based on the state of the battlefield. And while taking direct control of characters certainly helps to remove some of the dependence on your AI playing well, you also run the risk of killing that unit and losing access to them for the remainder of the fight.
There’s a lot of different elements at play in a typical battle, then, but Castlestorm II does a solid job of pulling it off and making each decision you make feel meaningful. That precariously-balanced blend of player skill, strategic thinking, and plain luck makes each fight feel tense in the best kind of way, demanding that you pay attention to all the moving parts and adjust your interactions accordingly. The moment-to-moment action of battles would be enough to keep Castlestorm II interesting on its own, but Zen went ahead and added an entire additional layer of meta-strategy to ensure that these battles have effects long after everyone’s sheathed their swords.
See, Castlestorm II notably builds on its predecessor’s gameplay by introducing a new ‘4X’ style strategy game, meaning that the battle – and, critically, all the growth of your army – is inextricably tied to a huge hex-tile map. Different tiles have different qualities, such as having a forest or a mountain, and you can then choose to build structures on these tiles so you can harvest the resources and invest them into either more structures or new upgrades for your units.
You can only guide your heroes along a limited number of tiles on the map for each turn, which adds a fraught sense of pressure to everything you do. The map is rife with enemy factions that vie for control of your territory, meaning that you need to balance effective resource gathering and generation against the necessary evils of defending your bases. For example, an enemy faction may be clearly making a play for one of your bases, and if they successfully lay siege to it, you’d lose access to all the structures within its territory. Do you spend the turns to cross the map and try intercepting that enemy before they reach the castle, or do you trust the defences you set up and continue pursuing the questline you’re on?
Everything you do has consequences, good and bad, and this helps to keep you engaged on multiple levels. Not only do you have to think about tight resource management on a turn to turn basis, but this goes all the way down to the battles you frequently find yourself in that have ramifications on how those resources are generated and distributed.
This all comes together, then, to make for a nicely synergistic gameplay loop. Thus far, we’ve covered: 4X strategy, RTS, Tower Defense, and hack ‘n’ slash elements, which means that there are effectively a few separate games being played out in parallel in Castlestorm II. On some level, it does feel like each of these components are a little underdeveloped, like there’s more depth that could be explored but isn’t for the sake of brevity.
Even so, it’s rather surprising how well each of these disparate parts affects and change the others, making for a cohesive whole. A failed defence of a castle can lead to a hit to your gold income, for example, which then slows down how quickly you can build up other structures elsewhere. And that failed defence could be because you didn’t manage your units well enough or because you manually handled a hero character poorly. The point being, there are a lot of unique ideas on display here that – in any other game – would make it feel like more of a patchwork of unconnected, but fascinating concepts. Castlestorm II manages to make those ideas build upon each other, so that each one is just as critical to the whole as the next.
If that were all there were to say, we’d happily wrap this review and give it top marks, but unfortunately, Castlestorm II stumbles substantially in how it executes its design. Simply put, this does not feel like a game that belongs on the Switch. For example, the controls need a lot of work, with all the issues present in the original Castlestorm being repeated here again. In a typical battle, you control the ballistae by moving a cursor around the screen, something which can be controlled only by using the right stick. This makes aiming frustratingly imprecise, then, as you spend more times faffing about with the cursor than you do consistently landing headshots on enemies. You can click the stick once to enter a precision aiming mode, but this does little to assuage issues that arise from crudely mapping a clearly keyboard and mouse-centric control scheme to a controller.
This issue with the cursor extends beyond just the ballistae, unfortunately. Everything you do is navigated by moving the cursor around, and it maddeningly doesn’t move at a consistent speed. Sometimes it likes to speed up or slow down suddenly, which leads to plenty of moments where you’re trying to select an icon or tile or menu option and overshoot it. Such an issue may seem amusingly minor, but its pervasiveness has the effect of making the entirety of Castlestorm II feel janky and frustrating. It's not that the underlying design is flawed – far from it – but your interaction with that design is needlessly hindered. Imagine playing, say, Super Mario Bros. 3, but whether Mario would walk or run was random and something you had no control over. It wouldn’t change the level design, nor would it change the mechanics, but it would invariably make the game far less enjoyable because of how you’re forced to interact.
Such matters with controls make Castlestorm II feel unnecessarily sluggish, an issue which is exacerbated by the litany of load times that constantly rear their heads. Basically, every time you travel to or from the main map (which is something you’re always doing) there’s a five to thirty-second load screen before you can do anything again. Does a commander need a few more troops replenished before the next fight? You need to wait twenty seconds before you can do the two clicks necessary to make it happen. Do you want to install a new ballista in the castle that’s about to besieged? Hold on for a bit while we load up the castle screen.
On their own, none of these load times are bad at all, but it’s the sheer unavoidable frequency of them that really begins to wear at you. Combine this issue with the poor controls, and Castlestorm II quickly becomes a game that wastes a lot of time on hokiness than on actual gameplay. It seems that for every two minutes of game time, you spend at least one of those staring at a loading screen or waiting for the cursor to cross the screen and land on the menu option you want it to. That adds up.
As for presentation, Castlestorm II again stumbles, though not quite as bad as the controls and loading times. The same goofy, Warcraft-esque art style is employed here again and used to great effect in putting forth an expressive and colourful world rife with details. Unfortunately, the performance isn’t quite there, with the FPS hovering it what feels to be a sub-20FPS range regardless of docked or handheld. The resolution remains consistently low, too, making for an experience that plays out in a semi-stuttered and blurry fashion that just doesn’t look great. We feel it also needs to be mentioned that animations are a bit lacklustre, giving the movement of character a sort of cheap feeling. When you, say, swing Gavin’s sword at an enemy and they either don’t visually react at all or they play a canned ‘flinch’ animation, it makes the gameplay feel that much cheaper.
Related products
-
Switch Can Break The Traditional Hardware Cycle And Become Nintendo’s iPhone, Says Analyst
Read more© Nintendo Life The Nintendo Switch is selling amazingly well – so well, in fact, that Nintendo is struggling to keep pace with demand after more than three years from launch. Switch sales up are up 95% in the first half of the current financial year, and that has seen Nintendo’s share value rise 30% …
Switch Can Break The Traditional Hardware Cycle And Become Nintendo’s iPhone, Says AnalystRead More
-
A “Trick Vs Treat” Splatoon 2 Splatoween Splatfest begins on October 30th – My Nintendo News
Read moreHalloween is fast approaching, so Nintendo has announced a special Splatoween Splatfest that is beginning in Splatoon 2 on October 30th and ending on November 1st. It’s not surprising, but it’ll be Team Trick vs. Team Treat. Nintendo of America tweeted the news, so we’ve included the tweet for you down below. Like this: Like …
-
Nintendo Reveals The Top 15 Most-Downloaded Switch Games In September 2020 (Europe)
Read more@Gwynbleidd I never played any since the GC one. At first I was pretty annoyed by everything being unlocked already (apart from kart parts) and by way to much driving assist options turned on by default without mentioning it. (Both issues that the Wii-U version did not have I think) But once I got into …
Nintendo Reveals The Top 15 Most-Downloaded Switch Games In September 2020 (Europe)Read More
-
Sega’s Next Micro-Console Could Be The Dreamcast Mini, But Don’t Expect It Soon
Read more© Nintendo Life Yosuke Okunari – the Sega staffer who has been heavily involved with many of the company’s recent retro ventures, including the Sega Ages line and the Mega Drive Mini – has hinted that the company may tackle a “Dreamcast Mini” in the near future. Sega’s final major foray in the world of …
Sega’s Next Micro-Console Could Be The Dreamcast Mini, But Don’t Expect It SoonRead More
-
Monster Hunter Rise has been in development for 4 years, Monster Hunter World Switch wasn’t explored – My Nintendo News
Read moreEurogamer has managed to scoop an exclusive interview with Monster Hunter series producer Ryōzō Tsujimoto and Monster Hunter Rise director Yasunori Ichinose. During the interview it is confirmed by Mr. Tsujimoto that the impressive looking Nintendo Switch exclusive has been in development at Capcom for four years. Development started on the Switch title before Monster …
-
Overcooked 2’s Moon Harvest DLC Adds New Levels, Recipe And More
Read moreOvercooked 2 has received yet another slice of tasty – and free – DLC on Switch and other platforms, adding plenty more content into an already-overflowing pot of loveliness. Actually released last week – you’ll have to forgive us for missing it at the time – the new content arrives as part of the Moon …
Overcooked 2’s Moon Harvest DLC Adds New Levels, Recipe And MoreRead More
-
The Pikmin 3 Deluxe demo is now available & a Japanese “Introduction” trailer has been released – My Nintendo News
Read moreAs promised, Nintendo has released the free demo of Pikmin 3 Deluxe. You’ll be able to transfer your save data over to the full game when it releases on October 30th. In the meantime, if you’re new to the game, Nintendo has released a Japanese “Introduction” trailer to their YouTube channel. You can see it …
-
Random: Jet Set Radio Composer Hideki Naganuma Tried To Be An Employee Of Nintendo Twice
Read moreIf you’re a fan of funky fresh beats, you can’t go past the famous video game composer Hideki Naganuma. He’s best known for his music in the Jet Set Radio series back when he worked at Sega. For many years now, his fanbase has been begging Nintendo to allow him to compose some music for …
Random: Jet Set Radio Composer Hideki Naganuma Tried To Be An Employee Of Nintendo TwiceRead More
-
Capcom talks about how they brought the RE Engine to the Nintendo Switch – My Nintendo News
Read moreIn a recent interview with Eurogamer, Monster Hunter series producer Ryōzō Tsujimoto and Monster Hunter Rise director, Yasunori Ichinose, have explained how they managed to get the impressive RE Engine working and fully functional on the Nintendo Switch hardware. The RE Engine powers a number of PlayStation 4 and Xbox One titles from Capcom such …
Capcom talks about how they brought the RE Engine to the Nintendo Switch – My Nintendo NewsRead More
-
Nintendo UK Store Gets Limited-Time Mario 35 Merch, Including Nintendo Tokyo Exclusives
Read moreRyan can list the first 151 Pokémon all in order off by heart – a feat he calls his ‘party trick’ despite being such an introvert that he’d never be found anywhere near a party. He’d much rather just have a night in with Mario Kart and a pizza, and we can’t say we blame …
Nintendo UK Store Gets Limited-Time Mario 35 Merch, Including Nintendo Tokyo ExclusivesRead More
-
Overcooked 2’s Moon Harvest DLC Adds New Levels, Recipe And More
Read moreOvercooked 2 has received yet another slice of tasty – and free – DLC on Switch and other platforms, adding plenty more content into an already-overflowing pot of loveliness. Actually released last week – you’ll have to forgive us for missing it at the time – the new content arrives as part of the Moon …
Overcooked 2’s Moon Harvest DLC Adds New Levels, Recipe And MoreRead More
-
Nintendo Has Wiped The Pikmin Short Movies From Wii U And Put Them On YouTube Instead
Read more© Nintendo Remember those cute little Pikmin movies that you could download onto your Wii U? Well, they’re disappearing from the console today and have been reuploaded to YouTube. It’s another sad day for the Wii U, then, but at least this means that everyone can now view the short clips for free. The announcement …
Nintendo Has Wiped The Pikmin Short Movies From Wii U And Put Them On YouTube InsteadRead More
-
Video: 17 Exciting New Games Coming To Nintendo Switch In October
Read moreSubscribe to Nintendo Life on YouTube Whether you’re ready or not, the holidays are right around the corner and as per usual, they’re bringing a batch of new games to Switch. The battle royale take on everyone’s favorite platforming plumber, Super Mario Bros. 35 is off to a great start, Nickelodeon is taking another spin …
Video: 17 Exciting New Games Coming To Nintendo Switch In OctoberRead More
-
Famitsu charts for 8th October, Nintendo Switch sells 91K units and Animal Crossing No.1 – My Nintendo News
Read moreThe latest Japanese physical video game software and hardware charts are now in via Famitsu for the week beginning 28th September and ending, 4th October. It is once again Nintendo ruling the roost with the Nintendo Switch family of systems selling a healthy 91,093 units and the addictive Animal Crossing: New Horizons once again reclaiming …
-
Super Mario Bros. 35 Receives Its Very First Patch – Bugs And Other Issues Resolved
Read moreRoughly a week after its release, Nintendo’s battle royale game Super Mario Bros. 35 has now received its very first patch. Earlier this week, there were reports of hackers ruining the experience for others, but at this point we’re unable to confirm if this latest update has resolved these issues. Apart from the described fixes, …
Super Mario Bros. 35 Receives Its Very First Patch – Bugs And Other Issues ResolvedRead More
-
Devolver Digital's Disc Room Slices Up The Switch On October 22nd
Read moreGulp, this isn’t going to end well… Devolver Digital has announced it will be releasing Disc Room on the Nintendo Switch and PC on 22nd October. The aim of this action game is to avoid getting sliced in half by giant discs while clearing room after room. Read the full article on nintendolife.com Source link
-
Poll: Have You Won A Game Of Super Mario Bros. 35?
Read moreIt’s now been just over a week since the battle royale game Super Mario Bros. 35 was released on the Switch eShop. Keep in mind, it’s a limited-time-only offer and will be removed on 31st March 2021 – so make the most of it while you can. Nintendo’s decided to check in on everyone to …
-
SEGA creative director believes the next mini console will be either the SG-1000 Mini or a Dreamcast Mini – My Nintendo News
Read moreThe latest edition of Famitsu contains an interview with SEGA’s creative director Yosuke Okunari. The interview is based around the SEGA Mini systems as the SEGA Game Gear Micro has just been released in Japan. Mr. Okunari was quizzed about what the company’s future plans are for the lucrative mini consoles to which Mr. Okunari …
-
Nintendo Download: 8th October (Europe)
Read moreThe latest Nintendo Download update for Europe has arrived, and it’s bringing new games galore to the eShop in your region. As always, be sure to drop a vote in our poll and comment down below with your potential picks for the week. Enjoy! Switch Retail eShop – New Releases Agatha Christie – The ABC …
-
Mortal Kombat 11 Ultimate coming to Nintendo Switch along with Kombat Pack 2 on 17th November – My Nintendo News
Read moreMortal Kombat 11 Ultimate has been announced for the Nintendo Switch and it is coming digitally in North America on 17th November. Kombat Pack 2 launches on the very same date and it includes new playable characters, Mileena, Rain, and Rambo. Mortal Kombat 11 Ultimate pre-orders will begin on 15th October for $59.99 and includes Mortal Kombat …
-
Yacht Club’s 8-Bit Ninja Game Cyber Shadow Has Been Slightly Delayed
Read moreUpdated release date will be “ready to share soon” by Liam Doolan 8 hours ago Yacht Club Games – best known for Shovel Knight – has announced the 8-bit ninja platformer it’s helping publish will be slightly delayed. In a post over on its official website, it promised the Cyber Shadow delay would only be …
Yacht Club’s 8-Bit Ninja Game Cyber Shadow Has Been Slightly DelayedRead More
-
Animal Crossing: New Horizons Update 1.5.1 Patch Notes – Fixes Some Bugs
Read moreFollowing on from last week’s 1.5.0 update for Animal Crossing: New Horizons, Nintendo has now rolled out version 1.5.1. As promised, this update resolves a new bug (introduced in the previous update) that caused an issue with the in-game passports. Along with this a three other fixes resolving various other minor glitches. Here are the …
Animal Crossing: New Horizons Update 1.5.1 Patch Notes – Fixes Some BugsRead More
-
Overwatch Is Going Free-To-Play On Switch For A Week In Japan
Read moreOverwatch will temporarily be made free-to-play for Nintendo Switch Online subscribers in Japan later this month, as part of an ongoing benefit of the service in Nintendo’s home country. Subscribers will be able to get stuck into the game for free from 13th – 20th October, and even those enjoying free trials of Nintendo Switch …
Overwatch Is Going Free-To-Play On Switch For A Week In JapanRead More
-
Hands On: Pikmin 3 Deluxe – This Wii U Classic Is Shaping Up Well On Switch
Read moreAs the Switch continues to receive ports of Wii U games, the number of true exclusives on Nintendo’s previous console is starting to dwindle. Pikmin 3 is the latest game to be given the Switch treatment, and while the majority of its improvements are minor, so far it looks like they’re all positive ones. For …
Hands On: Pikmin 3 Deluxe – This Wii U Classic Is Shaping Up Well On SwitchRead More
-
“Dog-Sledding Survival Game” The Red Lantern Launches On Switch This Month
Read moreIf you’re a fan of video games and dogs, then wow do we have the product for you. Timberline Studio has revealed that its dog-sledding narrative survival game, The Red Lantern, will be sliding onto Switch on 22nd October. It’s a resource management game where you and your team of five sled dogs must survive …
“Dog-Sledding Survival Game” The Red Lantern Launches On Switch This MonthRead More
-
New Hyrule Warriors: Age of Calamity Trailer Shows Breath Of The Wild’s Robbie and Purah
Read moreNintendo has dropped a new, but rather short, trailer for Hyrule Warriors: Age of Calamity, introducing some of the allies you’ll meet in the game. We get a brief look at Sheikah researchers Robbie and Purah, as well as the King of Hyrule himself. You might remember both Robbie and Purah from The Legend of …
New Hyrule Warriors: Age of Calamity Trailer Shows Breath Of The Wild’s Robbie and PurahRead More
-
Otome Adventure Piofiore: Fated Memories Launches On Nintendo Switch Today
Read morePiofiore: Fated Memories, a “powerful and dramatic otome adventure”, is launching today on Nintendo Switch. The game follows the story of Liliana Adornato, an orphan born and raised in a church in the centre of an Italian town. Three criminal organisations control parts of the city, and Lili discovers that she is in the centre …
Otome Adventure Piofiore: Fated Memories Launches On Nintendo Switch TodayRead More
-
Pikmin 3 Deluxe for Nintendo Switch – My Nintendo News
Read moreBorn from the notorious mastermind behind the Mario and Donkey Kong franchises, Shigeru Miyamoto’s creation of Pikmin was a standout success for the Gamecube in 2001, when the original title launched. It introduced players to a miniature puzzle-filled world inspired by Miyamoto’s own garden. And who knew, after all these years, we would see the …
Pikmin 3 Deluxe for Nintendo Switch – My Nintendo NewsRead More
-
PSA: It’s Diddy’s Kong Quest, Not Diddy Kong’s Quest
Read moreTowards the end of last month, Nintendo added even more classic games to its Super Nintendo online service. The highlight for most was Rare’s 1995 release Donkey Kong Country 2: Diddy’s Kong Quest. As happy as Nintendo is to see everyone enjoying this absolute gem once again, the company’s official UK Twitter account has clearly …
PSA: It’s Diddy’s Kong Quest, Not Diddy Kong’s QuestRead More
-
Super Mario 35th anniversary products available to pre-order from Nintendo UK Store – My Nintendo News
Read moreThis year marks the 35th anniversary since the original Super Mario Bros. was released in Japan. To commemorate the occasion, Super Mario Bros. 35th Anniversary-themed merchandise is now exclusively available to pre-order on the Nintendo Official UK Store. The clothing collection includes various playful prints featuring Mario and his friends, spanning a range of regular t-shirts, plus a long-sleeve …
Reviews
There are no reviews yet.